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Date/Time: Tue, 24 Dec 2024 16:57:50 +0000
Post From: persistant array of structs
[2015-10-29 21:09:21] |
KhaosTrader - Posts: 128 |
Hi, I am using an array of structs, not classes, so is this code correct? Thank you for your kind help. int& NbrLongSwings = sc.GetPersistentInt(3); int& NbrShortSwings = sc.GetPersistentInt(4); s_SwingInfo* p_LongSwings = (s_SwingInfo*)sc.GetPersistentPointer(1); s_SwingInfo* p_ShortSwings = (s_SwingInfo*)sc.GetPersistentPointer(2); if (sc.UpdateStartIndex == 0) { NbrLongSwings = 0; NbrShortSwings = 0; } if (sc.LastCallToFunction) { if (p_LongSwings != NULL) { delete p_LongSwings; sc.SetPersistentPointer(1, NULL); } if (p_ShortSwings != NULL) { delete p_ShortSwings; sc.SetPersistentPointer(2, NULL); } return; } if (p_LongSwings == NULL) { //Allocate an array of 20k structs. p_LongSwings = (s_SwingInfo *) new s_SwingInfo[20000]; if (p_LongSwings != NULL) sc.SetPersistentPointer(1, p_LongSwings); else return; } if (p_ShortSwings == NULL) { //Allocate an array of 20k structs. p_ShortSwings = (s_SwingInfo *) new s_SwingInfo[20000]; if (p_ShortSwings != NULL) sc.SetPersistentPointer(2, p_ShortSwings); else return; } Date Time Of Last Edit: 2015-10-29 22:25:15
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