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Date/Time: Mon, 23 Dec 2024 18:49:50 +0000
[User Discussion] - Using persistant array and also a persistant int variable
View Count: 887
[2015-10-17 05:59:43] |
KhaosTrader - Posts: 128 |
Hi, I am wondering if I am implementing this code correctly, I am having some problem with my counter.. s_SwingInfo *p_LongSwings = (s_SwingInfo*)sc.GetPersistentPointer(1); int& NbrLongSwings = sc.GetPersistentInt(2); int& NbrShortSwings = sc.GetPersistentInt(3); if (sc.LastCallToFunction) { if (p_LongSwings != NULL) { sc.FreeMemory(p_LongSwings); sc.SetPersistentPointer(1, NULL); } return; if (NbrLongSwings != NULL) { sc.SetPersistentPointer(2, NULL); } } if (sc.UpdateStartIndex == 0) { NbrLongSwings = 0; NbrShortSwings = 0; } if (p_LongSwings == NULL) { //Allocate an array of 1024 doubles. p_LongSwings = (s_SwingInfo *)sc.AllocateMemory(20000 * sizeof(s_SwingInfo)); if (p_LongSwings != NULL) sc.SetPersistentPointer(1, p_LongSwings); else return; } |
[2015-10-18 04:50:45] |
KhaosTrader - Posts: 128 |
I think the above is correct, it seems to be working, I just hoping I doing the cleanup correctly
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