Support Board
Date/Time: Sat, 01 Feb 2025 09:04:50 +0000
Post From: Faster / shorter audio alerts?
[2013-06-27 05:33:37] |
eagle - Posts: 92 |
I believe you can do that. On my Microsoft Windows system, I can double-click multiple WAV files and play all those files simultaneously (synchronously). In other words, I can run multiple instances of the program I have associated with WAV files. (I don't know if it's relevant, but the file association parameters include a "%L".) In SC, multiple alerts play asynchronously, one after the other. I'm not a programmer, but if SC happens to be using the PlaySound function, as described on the webpage linked below; then, it looks to me like SC has the option of playing multiple alert sounds by using a particular fdwSound flag. But then, it may be that doing so would cause a previous sound to terminate, whenever a new sound is called before the previous sound is finished. I can't tell by reading that webpage whether the sounds would overlap each other or whether a new sound would terminate an existing sound. Either way, that seems to be a suitable option "to speed up the audio alerts". http://msdn.microsoft.com/en-us/library/windows/desktop/dd743680(v=vs.85).aspx If synchronous alerts were to be implemented in SC, I request that we be able to toggle them on or off. |