Support Board
Date/Time: Sat, 23 Nov 2024 05:48:37 +0000
Post From: Copied shaded rectangle performance with OpenGL
[2024-09-17 14:31:15] |
Sierra_Chart Engineering - Posts: 17145 |
We are looking at, how we can improve performance with transparency operations, with OpenGL. Any Chart Drawing, which is visible, is going to be drawn, and will consume processing time. So if a drawing is copied and there are two visible instances of it, then it needs to be drawn twice. Sierra Chart Support - Engineering Level Your definitive source for support. Other responses are from users. Try to keep your questions brief and to the point. Be aware of support policy: https://www.sierrachart.com/index.php?l=PostingInformation.php#GeneralInformation For the most reliable, advanced, and zero cost futures order routing, use the Teton service: Sierra Chart Teton Futures Order Routing Date Time Of Last Edit: 2024-09-17 14:32:08
|