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Date/Time: Sat, 23 Nov 2024 05:48:37 +0000



Post From: Copied shaded rectangle performance with OpenGL

[2024-09-17 14:31:15]
Sierra_Chart Engineering - Posts: 17145
We are looking at, how we can improve performance with transparency operations, with OpenGL.

Any Chart Drawing, which is visible, is going to be drawn, and will consume processing time. So if a drawing is copied and there are two visible instances of it, then it needs to be drawn twice.
Sierra Chart Support - Engineering Level

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Date Time Of Last Edit: 2024-09-17 14:32:08