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Date/Time: Sat, 23 Nov 2024 05:43:46 +0000



Post From: Copied shaded rectangle performance with OpenGL

[2024-09-03 21:08:14]
Sierra_Chart Engineering - Posts: 17145
Make sure all of the highlight drawings are not using transparency. The solution is to simply not use transparency. You can use 0% or 100% for the transparency level for them. And you should not have any performance problems.
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