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Date/Time: Sat, 01 Mar 2025 01:41:02 +0000



Post From: WAV file trouble, bitrates/encoding?

[2021-09-08 00:49:49]
silvereagle - Posts: 23
Not trying to poke the bear here, but there does seem to be some sort of discrepancy / difference between the WAV files.

Using the Windows Media Player on the box, I can play/hear the airplane.wav file [good]
Using Sierra Charts wav testing tab, I can play/hear the airplane.wav file [good]

Using Windows Media Player, I can play/hear one my other custom wav files (target filled) [good]
Using Sierra Charts wav testing tab, I just get the default Microsoft "beep" sound, that indicates something went wrong trying to play that wav file [not good]

Why does one WAV file play on the Sierra test tab, and not the other ---when both will play in Windows Media Player?

So, that's regarding the testing tab ---but I think something similar happens in the code as well.

As a corollary, it does seem that when I wire up the sounds included with sierra (airplane, applause, etc) sc.PlaySound(path/to/wavfile, 1) works fine playing those default sounds from the custom study. But when I wire those up to my other wav files, I will either get the "beep" which indicates a problem playing the wav file, or I might get a half played wav file. My imagination isn't rich enough to make any of this up. I gotta be missing something. I did find some documentation ---got excited for a second--- but it looks dead.

https://www.sierrachart.com/SamplingSoundFiles

But, this leads me to believe not all WAV files are created equal so to say, and back to how to create a wav file that Sierra is happy with.

Thanks for not dismissing me out of hand.